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  Useful Numbers
A0 - 841 x 1,189 mm
A1 - 594 x 841 mm
A2 - 420 x 594 mm
A3 - 297 x 420 mm
A4 - 210 x 297 mm
A5 - 148 x 210 mm
A6 - 105 x 148 mm
A7 - 74 x 105 mm

200 dpi
A0 - ? x ? px
A1 - ? x ? px
A2 - 3307 x ? px
A3 - 2339 x 3307 px
A4 - 1654 x 2339 px
A5 - 1165 x 1654 px
A6 - 872 x 1165 px
A7 - ? x  872 px

300 dpi
A0 - 5938 x ? px
A1 - 4199 x 5938 px
A2 - 4961 x ? px
A3 - 3508 x 4961 px
A4 - 2480 x 3508 px
A5 - 1748 x 2480 px
A6 - 1240 x 1748 px
A7 - ? x  ? px

  
PAL -25 fps
NTSC - 30 fps
  
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This page contains links to assignments and reference material for Animations Art students from the Faculty of Media Art at LASALLE College of the Arts, Singapore.

Course related documents are listed on the right. General supporting notes are listed on the left. General technical tutorials for MAYA are listed on the Homepage.

Please feel free to email me links and suggestions for this page
  
[ click here ]

  
  
  1-to-1 Tutorials

Level 3 tutorials now available for booking every Tuesday afternoon
(semester 2 : 2012).

  
    
  
  
  MasterClasses

2012
Jan 14th (Sat) : Digital Sculpting
Feb 11th (Sat) : Drawing 1
Feb 11th (Sat) : Animation 1
Feb 18th (Sat) : Cloth 1
Feb 19th (Sat) : Cloth 2
Feb 25th (Sat) : Drawing 2
Feb 25th (Sat) : Materials 1
March 3rd (Sat) : Head Modelling
March 10th (Sat) : Matchmove 1
March 11th (Sat) : Matchmove 2
March 17th (Sat) : Drawing 3
March 17th (Sat) : MELScript Windows
March 31st (Sat) : MAYA New Features
March 31st (Sat) : Intro to ZBrush
April 28th (Sat) : Maquette Review
TBC : Facial Rigging
TBC : Animation 2

2011
Nov 5th (Sat) : Intro to Mudbox
Oct 29th (Sat) : Figure Drawing III
Oct 29th (Sat) : Facial Rig & Controls
Oct 23rd (Sun) : Intro Matchmover pt2
Oct 22nd (Sat) : Intro Matchmover pt1
Oct 15th (Sat) : Intro to Python
Oct 15th (Sat) : Digital Painting II
Oct 8th (Sat) : Digital Painting I
Oct 1st (Sat) : Biped Rigging
Sept 17th (Sat) : Figure Drawing II
Sept 3rd(Sat) : Adv Maquette
Sept 3rd (Sat) : Character Design
Aug 20th (Sat) : Figure Drawing I

[facilitators]
  
    
  
  
  Announcements
3D Artist : Issue #24



click for full article

  
      
     
  
  Submission Requirements
Diploma Submission Requirements
Degree Submission Requirements
  
    
     
  
  Level 1 : Document List
 Semester 1 : Brief (.pdf)
 Semester 2 : Brief (.pdf)
 Project Proposal (.doc)
  
    
  
  
  Level 2 : Document List
 Semester 1 : Brief (.pdf)
 Project Proposal (.doc)
  
 
  
  
  Level 3 : Document List
 Project Proposal (.doc)
  
    
  
  
  General Documents/Templates
 Project Proposal (.doc)
 Indemnity Form
 LASALLE logo 720 * 576(jpeg)
 T-Shirt Template(jpeg)
 DVD Cover Template(jpeg)
 DVD Cover Template(psd)
 A1 Poster Template1(psd)
 A1 Poster Template2(psd)
 Char Sheet Template(psd-33MB)
 Char Sheet template(psd-3MB)
 WorkCheck Form(doc)

  Foundation Assignment 2010

 Foundation Assignment 2010
 Storyboarding Notes
 Storyboard Panel Template
  
 
  
  
  Reading List
    see the Book Store above 
  
    

    


  Please leave all references to the author intact in all documentation and tutorials.  
 

Terms of Use

 

  
  

Animation Art Articles

Archived Articles 

   

This is aTest

Hello Yun..!!  Testing

Campus Magaznie : Panasonic Comic

BA(Hons) Level 2, 2d students. Please see below the links to the quotes. Please also take note that the image contains a list of products that are unavailable for this project (as they have already been done in previous comics).

Deadlines

Monday 14th Jan : Presentation of draft submission with thumb nails in blue pencil. Explain choice of product, storyline and rational of the link to the quote.

Monday 21st Jan : Final Presentation of completed comic - Including all line, colour and speech/dialogue bubbles.


click to download image


MELScript GUI Masterclass

Download example scripts here (zip) : download

Download Reference notes here (doc) : download

MELScript Assignment : 6th Feb Version 2

Heres new and improved version of the Sphere of Cubes Assignment.
In this version there is a single cube placed at the top and bottom (Y axis), then a profile of 10 cubes is created (Z axis) for each of the 20 sections around the circumference (Y axis).

Heres the code (comments in red) and a movie...


float $profileNum=10; //10 cubes in profile
float $sweepNum=20; // 20 profile sections in the circumference
 

// create a cube for the top and bottom
for($i=0;$i<2;$i++)
    {
        // create the cube
        polyCube -width 1 -height 5 -depth 1;

        //translateY 20
        move -relative 0 20 0;

        //move the pivot point back to the origin
        xform -pivots 0 -20 0;

        // rotate cubes across 180 * $i
        rotate -relative 0 0 (180*$i);
    }
 

//create a profile of 10 cubes, for each of the 20 sections in the circumference
for($w=0;$w<=($sweepNum);$w++)
    {
        for($x=1;$x<($profileNum);$x++)
            {
                // create the cube
                polyCube -width 1 -height 5 -depth 1;

                //translateY 20
                move -relative 0 20 0;

                //move the pivot point back to the origin
                xform -pivots 0 -20 0;

                // rotateZ 11 cubes across 180 degree profile
                rotate -relative 0 0 ((180/$profileNum)*$x);

                //rotateY cubes across 360 degrees
                rotate -relative 0 ((360/$sweepNum)*$w) 0;
            }
    }



;

MELScript Assignment : 6th Feb

To my MELScript class : I set you the problem of creating a set of polycubes and rotating them into a Sphere. Here is the code for one possible solution for your reference.

float $profileNum=10; //10 cubes in profile
float $sweepNum=20; // 20 sections in circumference

for($w=0;$w<=($sweepNum);$w++)
    {

for($x=0;$x<=($profileNum);$x++)

        {
        // create the cube
        polyCube -width 10 -height 1 -depth 1;
    
        //translateX 10
        move -relative 10 0 0;
  
        //move the pivot point back to the origin
        xform -pivots -10 0 0;

        // rotate 11 cubes across 180 degree profile
        rotate -relative 0 0 ((180/$profileNum)*$x);

        //rotate cubes across 360 degrees
        rotate -relative ((360/$sweepNum)*$w) 0 0;
        }
    }


Graduation film of Hiroyasu Ishida : Rain Town

This is a graduation film of Hiroyasu Ishida (a.k.a. Tete) at Kyoto Seika University.

"In this town, since who knows when, rain has never stopped. Residents moved out to suburbs and high ground around "rain town." Peoples memories are now deeply submerged. But into this forgotten rainy town sometimes, someone wanders. Graduation film a Kyoto Seika University."

Totally different from his previous short anime Fumikos Confession, young director Hiroyasu Ishida tried something else with his new work, Rain Town. A slow-paced anime filled with melancoly and lots of good ideas!

Ishida puts aside his incredible talent for action, to work on another level. So, with Rain Town, he takes his time to establish an ambience, using music and natural noises (the rain) to reinforce the "magical feeling" of this story where a young girl meets some sort of lonely robot. No dialogue here, just a slice-of-life/out-of-time ambiance.

Notice how he visually builds this feeling. Playing with different type of shots, with master shots showing how little are the characters in the middle of this blue deserted city; with few mid-range shots giving a more human point of view on this story. Plus, the way Ishida uses urban architecture as a grid (see these pics), and the rain as a mirror reflecting this grid (see the preview pic of the video).

 

 

click to see Hiroyasu Ishida blog

The Lost Thing

"The Lost Thing" is a 15 minute animated short film based on the highly acclaimed picture book by multi award winning author and illustrator, SHAUN TAN. A modern fable with a unique aesthetic, the story is at once ideosyncratic and universal in its appeal to all ages.

The film marks the directorial debut of both Andrew Ruhemann & Shaun Tan.

Master Classes : Matchmover

Master Classes are officially part of the Level 3 syllabus. The objective of the Master Classes, according to the Programme Handbook, is "to increase the level and awareness of production and technical development, and expose students to emerging technologies and methods related to Animation Art".

Additionally, the Master Classes allow us to create and establish partnerships with the leaders in the industry. This provides the Animation Art students with opportunities to enhance and develop their portfolio beyond the establish scope of the programme and interact with professionals. Master Classes also allow the Programme to constantly develop and offer an increasing range of Technical Studies, up-to-date and relevant to current industry.

In 2010, the Animation Art programme started included Matchmover Master Classes. The movie below is a technical example of Matchmover and Compositing by level 3 student Glenn Marcel. Its exciting for us (staff) to see students taking advantage of these Master Classes to increase their technical expertise and add value to their portfolios. You need every advantage possible to succeed and standout against the competition.

I hope this posting inspires all Animation Art students - These Master Classes are open to all Level 2 and mandatory for Level 3 students. The Programme normally organises 8 - 12 Master Classes per semester, which are always conducted on Saturdays.

 

 

Animation Art @ 3d Artist

Double page feature in January issue of 3D Artist (#24) on the Animation Art programme..!!  Yay..!!

click to read full article

The Third & The Seventh - by Alex Roman

A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.

The title, "The Third and The Seventh", refers to the 3rd Art - Architecture and the 7th Art - Cinematography .

 


Directed by Alex Roman
CG |Modelling - Texturing - Illumination - Rendering| Alex Roman
|Postproduction & Editing| Alex Roman
Software | 3ds MAX, Photoshop, VRay
Music by Jennifer Athena Galatis.

Alex Roman was born in Madrid, Spain in 1972

The Making of The Third & The Seventh -  by Alex Roman.

 

Simons Cat

If any of you have a cat you will certainly appreciate this animation by Simon Tofield.

As you know, I am a big fan of good observation and characterisation. One character and one environment. ...It just cuts to the chase without any sugar coating.




If you enjoy this, theres also Simons Channel on YouTube [click here] and the Official Simons cat website [click here].

And heres an interview with Simon Tofield.




The Lighthouse Keeper

...and talking of limited number of characters and locations.

 

The movie is produced by Jérémie Moreau, David François, Rony Hotin, Baptiste Rogron, Gaelle Thierry and Maïlys Vallade

Character Sheet and Layout template

This posting contains a Character Template and overview. Please read the overview carefully. A link to download the template can be found at the end of this posting and in the General Documents/Templates box on the right.

This template is 2970 * 2100 pixels, which is suitable for printing A2. Do not change the Canvas Size of this template.

If you are confident, you may modify the design and layout, but please do read the overview and rational below first. It is also extremely recommended that you get feedback on your Character sheet before you print it.

Character Sheet
The Character Sheet should include clean strong line drawings. There is no shading or colour. These are not rough or development drawing. They should reflect the best of your artistic ability. The layout should be well balanced on the page, occupy equal areas of the layout. The "Character Name" font and size is important, but should not overpower the page. Remember, the characters are the most import aspect of the page. All text should be clearly legible (able to read). Text labels at the bottom of the sheet should remain in plain Verdana Font. Edit the red text with your own details and change ALL text to black (no exceptions). 

Remember in a studio setting these Character sheets are photocopied and distributed to Animators. Therefore they should not include any colour or tonal work.

The Description field may contain any of the following :

Description : Character Sheet
Description : Character Rotation
Description : Character Poses
Description : Character Details
Description : Rough Model
Description : Head Rotation
Description : Expressions
Description : Size Comparison
Description : Colour Sheet
Description : Layout

Character  Sheet (full colour)
This is next stage. Once your characters are approved, you can make multiple copies of your Character Sheet and begin producing full colour options. It is recommended to work within colour themes and palettes. Once you have created your initial colour versions, you can start to mix and match different combinations. You should keep multiple version of your colour work for your portfolio. This will demonstrate that you able to generate options.

The Character Sheet (full colour), should contain a colour swatch for each sheet. It is recommended that you try creating the colour swatch first (colours that compliment each other) and then apply them to the character. Remember, you can always mix and match elements from different Character Sheets once you have created them.

Layout Sheet
The layout should also be in line. You can create multiple layouts for your film during preproduction to add to your portfolio. I have often been asked "If my film contains only one environment, do I only need to do one drawing?"   ...and the answer is NO..!! Firstly, you need to create a portfolio. These projects are given to you as opportunities to generate work for your portfolio. Secondly, a layout is not a picture of the environment - It is a camera shot. You may have only one environment, but Im sure you have multiple camera angles.

The example below is from Disneys "Peter Pan". One technique that is useful is the weight of the line. Notice in the example that a darker, heavier line is drawn around each level. This is done to exaggerate which items are grouped together and help create the illusion of space.

Lastly, just take note that there is no text covering any aspect of the layout drawing.

Overview
The Photoshop file (.pds) contains the folders and layers as indicated in the diagram below.

The borders folder contains a separate layer for each of the black lines. The border lines should remain unedited unless extremely necessary.

The text folder contains a separate layer for each instance of text. You may add your own font (see bottom of this posting) for the CHARACTER NAME only. All other text should remain in the Verdana Font. All text should be in Black. The red text indicated that you are required to edit it (and then change the colour to black).

The Logo layer is there for you to personalise your work. Feel free to add your own production logo to unify your work. If you have your own alternative logo, you do not need include the LASALLE logo.

The Character, Layout and Full Colour Examples are there for your reference only. You should delete them once your Character/Layout Sheet is complete.

Download Full Photoshop .psd File (33MB) :
This file contains all 3 layers for your reference.


Download Photoshop .psd File (3MB)
This file only contains the Character Sheet

Fonts : A good selection of free fonts can be found at dafont.com, which are organised by themes. Remember to keep your design unified - pick a font that reflects the style and feel of your film.


Dog Vomit - Perfect Subject Matter for Animation

Another great little movie recommended by Miss Hoa - I love this movie because not only has it got some great characters (You cant go wrong with a dog vomiting), but the process is clearly explained... ...which adds to the magic of the characters coming alive.

Stop Motion Wolf and Pig by Takeuchi Taijin

I love this - The creative use of the medium, the use of the environment, space and simple narrative. I think another reason why I like it is because its looks so simple, but isnt. A lot of planning involved

For me the interest starts with the possibilities of combing the influence and inspiration fromthis movie with BluBlu (click here) and Donato Sansone (click here). The possibilities are really exciting.


Reach by Luke Randall

Reach is the graduate film of animator Luke Randall. It was produced over a period of 8 months in the after work hours using Maya, Photoshop and After Effects. It is another lovely short animated film about robots and the things that drive them – this time, both figuratively and literally. The films won a number of awards and about a month ago Luke took off to follow his dreams.... at Dreamworks Animation.

1 character. 1 environment - Great story. Great Animation

Jojo in the Stars by Studio AKA

The BAFTA winning "Jojo in the Stars", is a film by Marc Craste, a senior animation Director at Studio AKA in London. It is a compelling use of atmosphere and spare story elements that packs an emotional wallop in the end. My only complaint is that there arent more in the series. I know that a lot of you may have already seen the short and also visited the studio site but it is always such a treat to watch the shorts and commercial again...and again. "Jojo" is the first film to come out of Studio AKA, which actually grew out of a series of short one minute animations called "Pica Towers," elements of which were developed for some TV idents.

blublu.org

An evening of fruitlessly surfing the net, looking for some reference material. Somewhere along my journey I stumbled across this by Blu. Just thought Id share it with you.


FLASH Player 9+ required

[ blublu.org sketchbook ]
[ blublu.org/blog ]
[ more videos by blublu on Vimeo ]

  

   

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