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Move tool Mirror
The reflection option for the move tool allows you to select a vertex, edge or face on one side of the model and, on the opposite side, the corresponding component with a similar position will be selected and moved the same way.

Press and hold [W], and left-click in the viewport. Select [Reflection] from the marking menu. The select the axis system [worls or object] and the axis [x,y,z] along which you wish to reflect.

Note: This works for edges, vertices, and faces.
  
    
    

    

    


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   Curves Plus : Modelling   



Logos consisting of curves and straight lines

 

 






 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



2d Curves extruded in 3d Geometry

 

 
Introduction
The current standard method for modelling 3d Geometry is to start with a Polygon primitive (cube, sphere, cylinder etc) and then modify it using the Edit Mesh and Mesh tools.

Historically, the original method of building Polygon Geometry was to create a profile Curve (2d) and Extrude or Revolve it into the 3d dimension.

This method is still very useful. Take a look at the 5 logos on the left. Notice that the outline for each logo is a profile, containing a mixture of straight and curved lines.

The objective of this tutorial is to create a profile Curve with a series of curve and straight lines, extrude the Curve into 3d Geometry and then clean-up the Geometry.

Lesson Plan
Here the steps involved in this tutorial to give you a clear outline before we start.
  1. Managing and Importing reference images
  2. Image Plane settings
  3. Control Vertex (CV) settings and properties
  4. Creating Curves with curved and straight segments.
  5. Understanding Curve direction : Defining Outlines and Holes
  6. Extruding Curves into 3d Geometry : Bevel Plus
  7. Optimising Geometry
  8. Trouble shooting

[level intermediate]

 

 

      

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