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Interactive Shading
If you have a high poly model and its causing your display to lag when you rotate around the scene, go to shading>interactive shading.

Now when you move your camera, it will switch to wireframe view, which is easier on your display, and when you stop moving the camera, it will go back to shaded.

Note: This only works if youre in shaded view to start with.
  
    
    

    

    


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   IK/FK Switch : Rigging   

The objective of this tutorial is to Rig a set of arm Joints that can switch (transform) smoothly from IK to FK and back again at any point in your animation, depending on the requirements of the animation.




 

This tutorial will allow you to produce an IK/FK Switch using the following steps :

  1. Create a Joint Chain to Rig an Arm
  2. Create IK handles for the Joint Chain
  3. Create Control Objects
  4. Duplicating Joint Chains
  5. Orient Constraint
  6. Point Constraint
  7. Parent Constraint
  8. Pole Vector Constraint
  9. Parenting
  10. Add Attributes
  11. Set Driven Keys
     

Download the .pdf notes on the right.

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